// // GMSMapView+Animation.h // Google Maps SDK for iOS // // Copyright 2013 Google Inc. // // Usage of this SDK is subject to the Google Maps/Google Earth APIs Terms of // Service: https://developers.google.com/maps/terms // #import #if __has_feature(modules) @import GoogleMapsBase; #else #import #endif GMS_ASSUME_NONNULL_BEGIN /** * GMSMapView (Animation) offers several animation helper methods. * * During any animation, retrieving the camera position through the camera * property on GMSMapView returns an intermediate immutable GMSCameraPosition. * This camera position will typically represent the most recently drawn frame. */ @interface GMSMapView (Animation) /** Animates the camera of this map to |cameraPosition|. */ - (void)animateToCameraPosition:(GMSCameraPosition *)cameraPosition; /** * As animateToCameraPosition:, but changes only the location of the camera * (i.e., from the current location to |location|). */ - (void)animateToLocation:(CLLocationCoordinate2D)location; /** * As animateToCameraPosition:, but changes only the zoom level of the camera. * This value is clamped by [kGMSMinZoomLevel, kGMSMaxZoomLevel]. */ - (void)animateToZoom:(float)zoom; /** * As animateToCameraPosition:, but changes only the bearing of the camera (in * degrees). Zero indicates true north. */ - (void)animateToBearing:(CLLocationDirection)bearing; /** * As animateToCameraPosition:, but changes only the viewing angle of the camera * (in degrees). This value will be clamped to a minimum of zero (i.e., facing * straight down) and between 30 and 45 degrees towards the horizon, depending * on the relative closeness to the earth. */ - (void)animateToViewingAngle:(double)viewingAngle; /** * Applies |cameraUpdate| to the current camera, and then uses the result as * per animateToCameraPosition:. */ - (void)animateWithCameraUpdate:(GMSCameraUpdate *)cameraUpdate; @end GMS_ASSUME_NONNULL_END