/* Copyright 2013 Scott Logic Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #import "SCShapeView.h" @interface SCShapeView () { CAShapeLayer *_outline; } @end @implementation SCShapeView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code _outline = [CAShapeLayer new]; _outline.strokeColor = [[[UIColor blueColor] colorWithAlphaComponent:0.8] CGColor]; _outline.lineWidth = 2.0; _outline.fillColor = [[UIColor clearColor] CGColor]; [self.layer addSublayer:_outline]; } return self; } - (void)setCorners:(NSArray *)corners { if(corners != _corners) { _corners = corners; _outline.path = [[self createPathFromPoints:corners] CGPath]; } } - (UIBezierPath *)createPathFromPoints:(NSArray *)points { UIBezierPath *path = [UIBezierPath new]; // Start at the first corner [path moveToPoint:[[points firstObject] CGPointValue]]; // Now draw lines around the corners for (NSUInteger i = 1; i < [points count]; i++) { [path addLineToPoint:[points[i] CGPointValue]]; } // And join it back to the first corner [path addLineToPoint:[[points firstObject] CGPointValue]]; return path; } @end