<?xml version="1.0" encoding="utf-8"?>
<resources>

    <string name="title_activity_login">Sign in</string>
    <string name="title_activity_locker">Unlock RedAnt POP</string>

    <!-- Strings related to login -->
    <string name="prompt_email">Email</string>
    <string name="prompt_Name">Name</string>
    <string name="prompt_password">Password</string>
    <string name="action_sign_in_register"><b>Sign in</b> or register</string>
    <string name="action_sign_in_short">Sign in</string>
    <string name="str_savepass">Save Password</string>
    <string name="action_about">About</string>
    <string name="action_save">Save</string>
    <string name="action_forgot_password">Recover lost password</string>
    <string name="login_progress_signing_in">Signing in&#8230;</string>
    <string name="error_invalid_email">This email address is invalid</string>
    <string name="error_invalid_password">This password is too short</string>
    <string name="error_incorrect_password">Not authorized or wrong password</string>
    <string name="error_field_required">This field is required</string>
    <string name="action_server_settings">Server Settings</string>
    <string name="action_clear">Clear</string>
    <string name="action_clearfailed">Clear Failed</string>
    <string name="action_delete">Delete photo</string>
    <string name="action_type_pid">Type PIID</string>
    <string name="action_view_queue">View upload queue</string>
    <string name="preferences_name">Settings</string>
    <string name="app_name">RA Image</string>
    <string name="button_ok">OK</string>
    <string name="title_activity_scan">ScanActivity</string>
    <string name="menu_help">Help</string>
    <string name="menu_settings">Settings</string>
    <string name="msg_camera_framework_bug">Sorry, the Android camera encountered a problem. You may need to restart the device.</string>
    <string name="msg_default_status">Place a barcode inside the viewfinder rectangle to scan it.</string>
    <string name="msg_user_wrong">Wrong user name or password.</string>
    <string name="msg_net_error">Can not connect to server</string>
    <string name="msg_connection_none">No available connection </string>
    <string name="preferences_actions_title">When a barcode is found\u2026</string>
    <string name="preferences_auto_focus_title">Use auto focus</string>
    <string name="preferences_bulk_mode_summary">Scan and save many barcodes continuously</string>
    <string name="preferences_bulk_mode_title">Bulk scan mode</string>
    <string name="preferences_copy_to_clipboard_title">Copy to clipboard</string>
    <string name="preferences_custom_product_search_summary" formatted="false">Substitutions: %s = contents, %f = format, %t = type</string>
    <string name="preferences_custom_product_search_title">Custom search URL</string>
    <string name="preferences_decode_1D_title">1D barcodes</string>
    <string name="preferences_decode_Data_Matrix_title">Data Matrix</string>
    <string name="preferences_decode_QR_title">QR Codes</string>
    <string name="preferences_device_bug_workarounds_title">Device Bug Workarounds</string>
    <string name="preferences_disable_continuous_focus_summary">Use only standard focus mode</string>
    <string name="preferences_disable_continuous_focus_title">No continuous focus</string>
    <string name="preferences_front_light_summary">Improves scanning in low light on some phones, but may cause glare. Does not work on all phones.</string>
    <string name="preferences_front_light_title">Use front light</string>
    <string name="preferences_front_light_auto">Automatic</string>
    <string name="preferences_front_light_off">Off</string>
    <string name="preferences_front_light_on">On</string>
    <string name="preferences_general_title">General settings</string>
    <string name="preferences_invert_scan_title">Invert scan</string>
    <string name="preferences_invert_scan_summary">Scan for white barcodes on black background. Not available on some devices.</string>
    <string name="preferences_play_beep_title">Beep</string>
    <string name="preferences_remember_duplicates_summary">Store multiple scans of the same barcode in History</string>
    <string name="preferences_remember_duplicates_title">Remember duplicates</string>
    <string name="preferences_result_title">Result settings</string>
    <string name="preferences_scanning_title">When scanning for barcodes, decode\u2026</string>
    <string name="preferences_search_country">Search country</string>
    <string name="preferences_try_bsplus">Try Barcode Scanner+</string>
    <string name="preferences_try_bsplus_summary">Enhanced with new features and interface</string>
    <string name="preferences_supplemental_summary">Try to retrieve more information about the barcode contents</string>
    <string name="preferences_supplemental_title">Retrieve more info</string>
    <string name="preferences_vibrate_title">Vibrate</string>
    <string name="title_activity_main_activity1">MainActivity1</string>
    <string name="title_input_pid">Input PID</string>
    <string name="confirm_to_upload">Confirm to upload</string>
    <string name="confirm_to_delete">Confirm to Delete</string>
    <string name="location_changed">Location changed</string>
    <string name="hello_world">Hello world!</string>
    <string name="str_tech_support">Tech support:\nusairedant@united-us.net</string>
    <string name="str_version">version:</string>
    <string name="str_ver">ver:</string>
    <string name="title_activity_about">About</string>
    <string name="title_activity_license">License</string>
    <string name="title_activity_service_setting">Server setting</string>

    <string name="title_activity_fullscreen_login">FullscreenLoginActivity</string>
    <string name="dummy_button">Dummy Button</string>
    <string name="dummy_content">DUMMY\nCONTENT</string>
    <string name="title_activity_full_screen_login">FullScreenLoginActivity</string>
    <string name="large_text">
        "Material is the metaphor.\n\n"

        "A material metaphor is the unifying theory of a rationalized space and a system of motion."
        "The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
        "technologically advanced and open to imagination and magic.\n"
        "Surfaces and edges of the material provide visual cues that are grounded in reality. The "
        "use of familiar tactile attributes helps users quickly understand affordances. Yet the "
        "flexibility of the material creates new affordances that supercede those in the physical "
        "world, without breaking the rules of physics.\n"
        "The fundamentals of light, surface, and movement are key to conveying how objects move, "
        "interact, and exist in space and in relation to each other. Realistic lighting shows "
        "seams, divides space, and indicates moving parts.\n\n"

        "Bold, graphic, intentional.\n\n"

        "The foundational elements of print based design typography, grids, space, scale, color, "
        "and use of imagery guide visual treatments. These elements do far more than please the "
        "eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
        "imagery, large scale typography, and intentional white space create a bold and graphic "
        "interface that immerse the user in the experience.\n"
        "An emphasis on user actions makes core functionality immediately apparent and provides "
        "waypoints for the user.\n\n"

        "Motion provides meaning.\n\n"

        "Motion respects and reinforces the user as the prime mover. Primary user actions are "
        "inflection points that initiate motion, transforming the whole design.\n"
        "All action takes place in a single environment. Objects are presented to the user without "
        "breaking the continuity of experience even as they transform and reorganize.\n"
        "Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
        "Feedback is subtle yet clear. Transitions are efﬁcient yet coherent.\n\n"

        "3D world.\n\n"

        "The material environment is a 3D space, which means all objects have x, y, and z "
        "dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
        "positive z-axis extending towards the viewer. Every sheet of material occupies a single "
        "position along the z-axis and has a standard 1dp thickness.\n"
        "On the web, the z-axis is used for layering and not for perspective. The 3D world is "
        "emulated by manipulating the y-axis.\n\n"

        "Light and shadow.\n\n"

        "Within the material environment, virtual lights illuminate the scene. Key lights create "
        "directional shadows, while ambient light creates soft shadows from all angles.\n"
        "Shadows in the material environment are cast by these two light sources. In Android "
        "development, shadows occur when light sources are blocked by sheets of material at "
        "various positions along the z-axis. On the web, shadows are depicted by manipulating the "
        "y-axis only. The following example shows the card with a height of 6dp.\n\n"

        "Resting elevation.\n\n"

        "All material objects, regardless of size, have a resting elevation, or default elevation "
        "that does not change. If an object changes elevation, it should return to its resting "
        "elevation as soon as possible.\n\n"

        "Component elevations.\n\n"

        "The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
        "does not vary from 6dp in one app to 16dp in another app).\n"
        "Components may have different resting elevations across platforms, depending on the depth "
        "of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"

        "Responsive elevation and dynamic elevation offsets.\n\n"

        "Some component types have responsive elevation, meaning they change elevation in response "
        "to user input (e.g., normal, focused, and pressed) or system events. These elevation "
        "changes are consistently implemented using dynamic elevation offsets.\n"
        "Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
        "to the component’s resting state. They ensure that elevation changes are consistent "
        "across actions and component types. For example, all components that lift on press have "
        "the same elevation change relative to their resting elevation.\n"
        "Once the input event is completed or cancelled, the component will return to its resting "
        "elevation.\n\n"

        "Avoiding elevation interference.\n\n"

        "Components with responsive elevations may encounter other components as they move between "
        "their resting elevations and dynamic elevation offsets. Because material cannot pass "
        "through other material, components avoid interfering with one another any number of ways, "
        "whether on a per component basis or using the entire app layout.\n"
        "On a component level, components can move or be removed before they cause interference. "
        "For example, a floating action button (FAB) can disappear or move off screen before a "
        "user picks up a card, or it can move if a snackbar appears.\n"
        "On the layout level, design your app layout to minimize opportunities for interference. "
        "For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
        "when a user tries to pick up one of cards.\n\n"
    </string>
    <string name="title_activity_scrolling">ScrollingActivity</string>

    <string name="title_activity_testfull">testfullActivity</string>

</resources>